3D Animation Training Program
Advance 3D Animation Course
Professional classroom 3D animation covering design & 2D foundations, After Effects, Autodesk 3ds Max, Autodesk Maya, lighting, rigging, rendering and portfolio-ready projects.
- Career SupportPlacement Support
- OfflineClassroom Training
- CertificationIndustry Recognized

Course Overview
Advance 3D Animation Course is a practical classroom programme that builds a complete creative-to-3D pipeline. Learners start with design and 2D foundations adapted for animation artists, then move through After Effects for motion and compositing, before specialising in industry 3D production with Autodesk 3ds Max and Autodesk Maya.
The curriculum covers UV mapping, materials, lighting, cameras, rigging, animation principles, rendering and basic compositing of 3D shots — with Blender introduced only as a brief supplementary overview, not as a full third modelling curriculum. Codereon appears solely as an AI-assisted aid for simple web/showreel prototype pages; it does not replace 3ds Max, Maya or After Effects.
Training is delivered at Stepping Skills in Yamunanagar for learners seeking 3D animation training. Outcomes depend on practice, portfolio quality and interviews — this programme does not guarantee jobs, income or placement.
- Full PipelineDesign → 2D/AE → Max/Maya → render & portfolio
- Primary 3D ToolsAutodesk 3ds Max and Autodesk Maya
- Production SkillsUV, materials, lighting, rigging & animation
- Motion BridgeAfter Effects for compositing and 2D integration
- Career SupportShowreel, freelancing guidance and counselling
Who is this course for?
This course is suitable for anyone who wants to build a career in digital marketing.
- Students & GraduatesStart a practical 3D animation learning path
- BeginnersLearn design, 2D and 3D tools step by step
- Aspiring 3D ArtistsBuild Max and Maya production skills
- Motion DesignersConnect After Effects work to 3D pipelines
Why Choose Stepping Skills?
Industry-focused training, expert guidance and career support.
- End-to-end path from design foundations to 3D production
- Primary focus on Autodesk 3ds Max and Autodesk Maya
- After Effects included for motion and compositing — not as full video editing
- UV, materials, lighting, rigging, animation and render practice
- Blender only as a supplementary overview, not a third full track
- AI-assisted ideation with human creative judgment
- Codereon for web prototypes only — not a Max/Maya/AE replacement
- Showreel and portfolio guidance without job guarantees
- Classroom practice with counselling support in Yamunanagar
- Clear separation from full video-editing or web-development programmes
Course Curriculum
A structured 40-module curriculum: design foundations adapted for animators, 2D/After Effects bridge, Autodesk 3ds Max and Autodesk Maya production (UV, materials, lighting, rigging, animation, render, compositing), brief Blender overview, AI-assisted concepts, Codereon web prototypes, projects, portfolio and freelancing — without full video editing, professional audio production or web/mobile development as major modules.
Module 1: Design Fundamentals for Animators
- Visual communication for animation artists
- Balance, contrast, hierarchy and staging
- Colour mood and silhouette readability
- Typography basics for titles and motion graphics
- Composition for stills vs moving shots
- Reading creative briefs for animation work
Module 2: Computer & OS Skills for 3D Artists
- Computer essentials for design and 3D software
- Folder structures for assets, scenes and renders
- Naming conventions and version discipline
- Installing creative apps and managing fonts
- Backup habits and external storage basics
- Productivity shortcuts for long production sessions
Module 3: Asset Formats, Colour & Pipeline Basics
- Raster vs vector for textures and graphics
- Common formats: PNG, JPG, TIFF, EXR concepts, PSD, AI, SVG
- Resolution, DPI/PPI and texture map sizes
- RGB vs CMYK — when each applies in creative work
- Export settings for AE, Max and Maya handoffs
- Choosing formats for concept, texture and delivery
Module 4: CorelDRAW for Creative Assets
- CorelDRAW workspace for asset creation
- Shapes, curves and clean vector construction
- Icons, logos and graphic elements for titles
- Colour and outline control for screen delivery
- Exporting vectors for Photoshop / AE use
Module 5: Photoshop for Concepts & Textures
- Photoshop workspace for animation artists
- Layers, selections and non-destructive edits
- Concept sketches and mood boards
- Texture cleanup, tiling awareness and maps
- Matte painting basics for backgrounds
- Exporting maps and plates for 3D / AE
Module 6: Illustrator for Graphic & Motion Assets
- Illustrator interface and pen-tool essentials
- Clean paths for animation-friendly artwork
- Icons, symbols and title graphics
- Character/prop silhouettes as flat graphics
- Export for After Effects and texture workflows
Module 7: InDesign for Pitch & Portfolio Layouts
- Document setup and master pages
- Placing frames, stills and process images
- Typography for case-study pages
- Portfolio PDF and print-friendly exports
Module 8: Canva for Previews & Pitch Boards
- Templates for mood boards and story frames
- Quick social and pitch creatives
- Brand-consistency habits in fast tools
- Exporting previews for counselling / client review
Module 9: Branding Basics for Showreels
- Personal brand colours and typography choices
- Title cards and reel bumpers
- Consistency across stills and motion pieces
- Presenting process vs final frames
Module 10: 2D Motion Principles Overview
- Timing, spacing and anticipation
- Ease-in / ease-out and arcs
- Squash & stretch awareness (2D and 3D)
- Staging and silhouette clarity
- From 2D thinking to 3D shot planning
Module 11: After Effects — Interface & Compositions
- Project panel, timeline and composition settings
- Importing design assets and footage plates
- Layers, parenting and basic transforms
- Resolution, frame rate and safe delivery settings
Module 12: After Effects — Keyframes & Motion Graphics
- Keyframe types and graph editor awareness
- Text animation and title treatments
- Shape layers and simple motion graphics
- Nulls, parenting and organised timelines
- Exporting motion pieces for reels
Module 13: After Effects — Compositing for 3D Shots
- Layering 3D beauty / beauty+alpha renders
- Basic colour correction and exposure matching
- Simple effects for polish (glow, blur, vignette)
- Audio sync awareness only — not audio production
- Shot export for showreel assembly
Module 14: 3ds Max — Interface & Fundamentals
- 3ds Max UI, viewports and navigation
- Units, grids and project folders
- Creating primitives and transforming objects
- Selection, layers and scene hygiene
- Saving scenes and incremental versions
Module 15: 3ds Max — Modelling Essentials
- Editable poly / mesh modelling basics
- Extrude, bevel, inset and edge workflows
- Symmetry and reference-based modelling
- Hard-surface prop modelling practice
- Export-ready topology habits
Module 16: 3ds Max — Modifiers & Object Workflow
- Common modifiers for production modelling
- Cloning, instances and array thinking
- Grouping and linking for scene layout
- Basic environment / set dressing
Module 17: Autodesk Maya — Interface & Fundamentals
- Maya UI, shelves and viewport navigation
- Projects, scenes and dependency awareness
- Transforms, channels and attribute editor
- Outliner hierarchy and naming discipline
- Preferences for animation-friendly setups
Module 18: Maya — Modelling Essentials
- Polygon primitives and component editing
- Extrude, bevel and edge-flow awareness
- Combining meshes and cleaning geo
- Character / prop blocking practice
Module 19: Maya — Hierarchy & Scene Organisation
- Parenting vs grouping for animation
- Display layers and isolation workflows
- Referencing concepts at a beginner level
- Preparing scenes for UV and lookdev
Module 20: UV Mapping & Unwrapping
- Why UVs matter for texturing
- Seams, shells and layout basics
- Checking distortion and texel density awareness
- Transferring UV practice between tools
Module 21: Materials & Shaders
- Diffuse, specular/roughness and basic PBR ideas
- Assigning materials in Max and Maya
- Colour vs value for readable materials
- Simple multi-material / multi-shader setups
Module 22: Texturing Workflows
- Preparing textures in Photoshop for 3D
- Applying colour, bump/normal awareness and opacity
- Tiling textures for environments
- Organising texture libraries for projects
Module 23: Lighting Fundamentals
- Key, fill and rim lighting concepts
- Light types in Max and Maya
- Shadows, intensity and colour temperature
- Lighting for product vs character presentation
Module 24: Cameras & Framing for 3D
- Camera creation and framing basics
- Focal length awareness and distortion
- Simple camera moves for demo shots
- Safe framing for reels and web delivery
Module 25: Rigging Basics
- Skeletons / joints overview
- Skinning concepts at a beginner level
- Simple control curves and hierarchies
- Testing deformation before animation
Module 26: 3D Animation — Object & Character Basics
- Setting keys and timeline navigation
- Animating transforms for props and cameras
- Simple character body mechanics (blocking)
- Playblasts / viewport previews for review
Module 27: Animation Principles in 3D
- Timing and spacing on 3D curves
- Anticipation, follow-through and overlap
- Weight and secondary motion awareness
- Polish passes vs blocking passes
Module 28: Rendering Workflows (Max & Maya)
- Render settings overview in Max and Maya
- Quality vs time trade-offs for students
- Output paths, naming and frame ranges
- Still frames vs animation sequences
Module 29: Render Passes & Output Management
- Beauty vs utility pass awareness
- Alpha / matte considerations
- File sequences and folder structure
- Preparing packages for AE compositing
Module 30: Compositing & Shot Assembly
- Importing render sequences into After Effects
- Simple grade and polish for presentation
- Assembling multi-shot showreel segments
- Export formats for web and portfolio delivery
Module 31: Blender Overview (Supplementary)
- Where Blender sits in the industry landscape
- UI orientation and basic navigation
- Opening / exporting awareness for collaboration
- When Max/Maya remain the primary classroom tools
Module 32: AI-Assisted Creative Concepts
- AI for mood boards and concept exploration
- Prompting for style references carefully
- Reviewing AI output with artistic judgment
- Ethics, originality and client expectations
- Keeping Max/Maya craft as the core skill
Module 33: Codereon — Web Prototype Previews
- Why web prototypes help present animation work
- Generating simple HTML/CSS preview pages
- Embedding stills or reel links for counselling review
- Clarifying Codereon is not Max, Maya or AE
- Turning concepts into shareable web previews
Module 34: Professional 3D Animation Projects
- Prop or product visualisation project
- Simple environment / set project
- Short animated shot with camera move
- Title / motion graphic with 3D element
- Composited final delivery for review
Module 35: Showreel Shot Planning
- Choosing strongest shots and cutting weak ones
- Opening and closing frames for reels
- Process stills vs final animation balance
- Length and pacing for online viewing
Module 36: Portfolio Development for 3D Artists
- Structuring a 3D / animation portfolio
- Before/after and breakdown presentation
- Thumbnail stills and cover images
- Designer/artist profile basics
Module 37: Freelancing & Client Workflow
- Understanding client briefs for 3D work
- Scope, revisions and file delivery
- Source scenes vs final renders
- Communication and basic pricing considerations
- Online platforms awareness — no income guarantees
Module 38: Studio Pipeline & Collaboration Habits
- Hand-offs between modelling, lookdev and animation
- Feedback notes and iteration discipline
- File naming across a small team
- Preparing packages for review meetings
Module 39: Career Paths in 3D Animation
- Common junior roles around modelling and animation
- How showreels support interviews
- Continued practice after the classroom programme
- Counselling support for batch and career questions
Module 40: Capstone Review & Delivery Checklist
- Scene cleanliness and missing-texture checks
- Render completeness and naming audit
- Composited shot QC in After Effects
- Portfolio package ready for counselling review
What you'll be able to do
Learning Outcomes
- Apply design principles that support animation and 3D storytelling
- Prepare textures, concepts and graphic assets in Photoshop and Illustrator
- Create supporting layouts and previews with CorelDRAW, InDesign and Canva
- Build basic 2D motion and compositing shots in Adobe After Effects
- Navigate Autodesk 3ds Max and create foundational 3D models
- Navigate Autodesk Maya and organise scenes for animation work
- Unwrap UVs and apply materials/shaders for production-ready assets
- Set up lights and cameras for clear 3D presentation
- Apply basic rigging concepts for character or object animation
- Animate objects and simple characters using 3D animation principles
- Render stills and animation sequences from Max and Maya workflows
- Composite 3D renders with After Effects for shot presentation
- Use AI tools to explore concepts while retaining artistic judgment
- Build simple web/showreel prototype pages with Codereon (not a DCC replacement)
- Complete practice projects suitable for a 3D animation portfolio
- Structure a showreel and present work for freelance or studio paths
- Follow basic studio-style file organisation and collaboration habits
- Understand 3D career directions without assuming job or salary outcomes
Tools Covered
Tools Covered
Learn industry-standard tools used by modern digital marketers.
- CorelDRAW
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
- Canva
- Adobe After Effects
- Autodesk 3ds Max
- Autodesk Maya
- Blender (overview / supplementary)
- Codereon
- AI-Assisted Creative Tools
Our Placement Success
Our students are working with top companies across industries.
Happy students are the bedrock of any strong institute and ours is no exception. Read our Student Reviews.
Invest in your future
Fees & Batches
Flexible batch timings, transparent fees and complete support to help you start your digital marketing career.
- Classroom Training
- Small Batch Size
- Certification Provided
Batch Information
Flexible weekday and weekend classroom batches. Seats are limited — ask counselling for the next intake.
- Weekday BatchMon – Fri
- Weekend BatchSat – Sun
Program Fees
Fee details and current offers are shared during free counselling at the Model Town centre.
- Classroom 3D animation training (Autodesk 3ds Max & Autodesk Maya)
- Design and 2D foundation modules adapted for animation artists
- After Effects motion and compositing practice for 3D integration
- UV, materials, lighting, rigging, animation and render workflows
- AI-assisted concept exploration (Codereon for web prototypes only)
- Showreel/portfolio development and freelancing guidance
- Course completion / certification support
Eligibility
Open to beginners and career switchers with basic computer literacy. Prior drawing or design interest helps but is not required. Final batch fit is confirmed during counselling.
- Students (10+2 / Graduate)
- Working professionals
- Aspiring 3D artists & animators
- Motion / graphic designers expanding into 3D
- Freelancers building a 3D showreel
- Basic computer familiarity recommended
Share your details
Looking for Help?
Prefer talking to someone directly? Reach our counselling team using the details below.
- Call+91-8950815500+91-9315576686Mon–Sat · 9:00 AM – 7:00 PM
- WhatsApp+91 89508 15500+91 93155 76686Chat with our counselling team
- Emailinfo@steppingskills.comsteppingskills@gmail.comWe reply within one working day
- Visit / AddressRajindra Building 578, opposite MLN Sr. Sec. School, Model Town, Yamuna Nagar, Haryana 135001
Frequently Asked Questions
View All FAQs →What is the Advance 3D Animation Course?
It is a practical classroom programme covering design and 2D foundations adapted for animation artists, After Effects for motion and compositing, and a primary 3D production focus on Autodesk 3ds Max and Autodesk Maya — including UV, materials, lighting, rigging, animation, rendering and portfolio practice. It does not treat full video editing, professional audio production or web/mobile development as major modules.
Which 3D software will I learn?
The primary 3D tools are Autodesk 3ds Max and Autodesk Maya. Blender is included only as a brief supplementary overview so you understand where it sits — it is not taught as a full third modelling curriculum.
Is this course suitable for beginners?
Yes. Beginners with basic computer skills can start from design and computer fundamentals, then progress into After Effects and Max/Maya. Prior drawing or design interest helps but is not required.
Does the course include graphic design tools?
Yes. Design foundations are adapted for animators and include CorelDRAW, Photoshop, Illustrator, InDesign and Canva — focused on concepts, textures, titles and portfolio presentation rather than a pure print-design diploma.
Will I learn Adobe After Effects?
Yes. After Effects covers compositions, keyframes, text/shape motion graphics and compositing 3D renders for presentation. It is not positioned as a full professional video-editing or advanced audio programme.
Will I learn Autodesk 3ds Max?
Yes. 3ds Max is a primary tool covering interface fundamentals, modelling essentials, modifiers and object workflows used in classroom production practice.
Will I learn Autodesk Maya?
Yes. Maya is a primary tool covering interface fundamentals, modelling essentials, hierarchy/scene organisation and animation-friendly setups.
Is Blender a major part of the course?
No. Blender appears only as a supplementary overview module. Classroom depth stays on Autodesk 3ds Max and Autodesk Maya.
Does the course cover UV mapping, materials and lighting?
Yes. Dedicated modules cover UV unwrapping, materials/shaders, texturing workflows, lighting fundamentals and cameras/framing for 3D presentation.
Will I learn rigging and 3D animation?
Yes. You practise beginner-level rigging concepts plus object and character animation basics, applying classic animation principles inside Max and Maya.
How is AI used in this course?
AI is taught as a creative assistant for concept exploration and mood references. You retain artistic judgment. AI does not replace modelling, animation craft or DCC tools.
What is Codereon used for?
Codereon is introduced only to help build simple web/showreel prototype pages for presenting work. It is not a replacement for 3ds Max, Maya or After Effects, and this is not a web or mobile development course.
Will I build a portfolio or showreel?
Yes. Projects, showreel planning and portfolio modules help you select shots, present breakdowns and package work for review. Freelancing guidance is included without income guarantees.
Does the course guarantee a job or salary?
No. Stepping Skills provides career guidance and counselling support. Outcomes depend on your practice, portfolio quality and interviews — there is no guaranteed job, placement percentage or salary.
Where is the training delivered?
Classroom training is delivered at Stepping Skills in Yamunanagar. Batch timings and fee details are shared during free counselling at the Model Town centre.





